With that, the mods should be made just a tad more "effective" as their current settings almost seem unnoticeable, especially if more than 2 compartments have been attached. Also, such things as base speed and "armor rating" should be raised a bit, just for survivability and overall usefulness. On top of what you (other people) said, I think having just 4 mod slots is FAR too few for something with so many different choice abilities, depending on which compartment(s) you choose to attach to the cab. I agree with seeing several problems with the sea truck. Hope we can get some kind of resolution when the game's complete, Because generally, if i were to pick, I'd replace the seamoth, and keep the cyclops for Intent of heavier loads or just a straight up mobile base. I know there's people who love the sea truck, more power to you, I'm glad you enjoy the vehicle, I just have alot of issues with it. I really think your better off with just one of every module, But you'll still be extremely slow, I fail to understand how a intergalactic company capable of making a super ship wouldn't see this flaw, It'd be sensible if they like, applied thrusters to every module, that way you can actually have a decently fast truck, Maybe the developers intended it to be this way, the deal with the cyclops being a totally working mobile base was pretty overpowered, But I still feel like we should atleast be given the option of what vehicle we want, But I'm fairly certain that won't happen. Mobile base purposes, It is hard and uncomfortable due to the pretty cramped walls of the sea truck along with the inability to place anything in the sea truck, While yes, It's entirely possible to make a semi-base with it, It's not possible to actually favor it over a seabase at all, and the speed and cargo size makes it pretty hard to use it as a mobile base anyways, Speed on mobile bases isn't always a problem, but when your basically unable to use it as a mobile base 'nor a effective cargo lift. Once shadow leviathans get added, It's going to be way too dangerous to haul large amounts of cargo, only to have your truck destroyed by a leviathan or two. The speed modules are just pathetic,and the size of the storage in the storage module is pretty small, and I can't consider it a truck when It moves slower than the seamoth or cyclops when used for lifting cargo, what it was made to do, You need multiple storage modules in-order to carry a sizable amount of loot, And lifting cargo through dangerous areas Is even more of a hassle, considering you go too slow to outrun leviathans, your best bet is just using the cabin by itself. The storage, It gets extremely slow with multiple cargo and even with upgrades, It's still pretty slow. Here's a list of the personal problems i see with it. We’ve laid out the fragment locations below, as well as the function of each module, and how much you should prioritise them.Title says all, Want to know how some people feel about the sea truck. Players can attach and detach modules at any point from within the Seatruck, essentially allowing you to customise your vehicle to a great degree.ĭespite all that, the Seatruck modules have to be built from recipes derived from scanned fragments, which are then built in the Mobile Vehicle Bay, much like the cabin was. The unique feature of the Seatruck is that you can craft numerous “modules” that attach to the back of the cabin and extend it, making the interior larger and giving it more features (though they’ll slow it down the more you add). If you have a Moonpool, you can also dock it there to recharge it. This’ll produce the cabin, which you can then use when powered by Power Cells installed via a slot in the top. Once you’re at the Mobile Vehicle Bay, you can craft the cabin with the following components and ingredients, most of which are found in the mid-game phase.
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