T.Bay: 7-9 (Get the feel she’d betray for power)īHI: 2-3 (Might not mind the connections but no kids and no current contact, I don’t think.) Power: 5-10 (Strong but hard to say how strong.)Ĭonnect: 3-4 (Less likeable than Ann, somehow.) Vibe: I think she gets those scars on purpose, which is wild. Which, whatever, but she’s thinks she’s in charge of me. She badly undercuts the cool factor by being a brown-noser/suckup/teacher’s pet. Goes to violent elemental confluxes to get power and collect elementals. Seems to think she’s assistant Lord but more like assistant to the Lord. I overheard her saying she’d decide which of her two kids to awaken when the youngest was 10, and she’d keep it from him. But doesn’t know/care much about it from what she said to Pesch.)įamily practitioner, sorta? Pretty sure her husband is innocent with no clue. Heron: 3-4 (I think she said she might send her kids there. Power: 7-9 (She couldn’t be enforcer if she was weak)Ĭonnect: 4-6 (Within T.B. Is she overconfident or real bad at selling others on her ability. Tries so hard to come across as menacing. Vibe: Most likely to ruin my time here in T.Bay so far. Sends things & places plunging into those realms? Her practice uses the Abyss to break down visceral things and Ruins practice to break down the spirit. Got me on board fast.Įnforcer and one of the practitioners behind the throne, or thinks she is. She got big and took on Thunder Bay, I think she might have challenged a lordship by instinct and settled in. Elementals need something to latch onto and sometimes that’s an echo, a spirit, or a human or animal pattern (for constituents). Also covering other things & traits…Īn elemental with some spirit to her. Musser: Relationship with Musser, willingness to help him.ī.Heron: Support/ties to the Blue Heron. Kennet: Loyalty or likelyhood they would support or help us. T.Bay: Apparent loyalty & concern given to Thunder Bay. Verona says the word is ‘puissance’ but power is better IMOĬonnect: Strength & value of connections, reach, allies, contacts. Power: How strong they are in their raw practice/Otherness. Range of what we think it could be (coloured) With the goal of keeping track of stuff and possibly focusing on building alliances, I’ll outline some key factors: Listed in rough order of how active they are in the council. The council has a large number of families, a handful of independent Others, and a Lord. We went with a very free, open, flex-y bond. Imparts some ability to offload fatigue or be more effective at night, omnivorism, opossum senses and a Lost awareness that helps with seeing around and through things. The bond means Snowdrop gets a longer lifespan, bit more humanity and power, for stronger spiritstuff, and more ability to function in daylight. Melissa (Also terrible but in a good way) Louise (Talks & naps after gobs get annoying, Gives snacks after Avery cuts me off (SNOW!)) Kinda nice to name the sibs.Īirdrop, Teardrop, Eardrop, Backdrop, Dewdrop, Raindrop, Eavesdrop, Paradrop, Gumdrop, SnowdropĬherrypop (Is friend, Gives milk, Funny, Terrible but in a good way) Currently assisting with surveillance, goblin outreach, exploration, and vetting of closer innocent relationships.ĭrops (Dubiously accurate but I don’t think we’ll get gainsaid. (Rules is to use last name if someone joined the team with your name already)įirst Familiar of Kennet, spirit companion of the paths, glutton, arsonist, snuggle buddy. Moira (in the hospital a lot) + Truck (Divorced) Truck + Laurynn (2nd Marriage, Divorced)Ītrip, Hui, Mayaa, Putnam, Harper, Gianna, Sophy, Ariel, Cussins Grumbe (Had multiple strokes, Miss you too even if you’re technically still here.) + Gran (Miss you) Maintaining contact with various outside individuals & allies. Second Witch of Kennet, Finder and Path Runner.Ĭurrently living & practicing in Thunder Bay, making new alliances and working with the Lord of Thunder Bay, as an errand runner and an extra set of eyes.
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